Dreamchaser
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Dreamchaser is a second year's game project. I worked as producer and/designer and sound design of this game.
Dreamchaser is a 2D-endless-running game. The main gameplay focuses on the player running through the stage infinitely with a variety of obstacles obstructing the way. The player can either avoids or dashes through obstacles. Along the way, the player may collect “Dreamstars”, which is the currency of this game and can be used to unlock additional features. This game offers an engaging experience, a mixture of excitement and awe as the game challenges the player with average-to-fast gameplay through its beautiful environment.
At the final I design the booth that we have to present as our team as the professional studio also I design all souvenir in game for distribute person that visit.
Dreamchaser
​
Dreamchaser is a second year's game project. I worked as producer and/designer and sound design of this game.
Dreamchaser is a 2D-endless-running game. The main gameplay focuses on the player running through the stage infinitely with a variety of obstacles obstructing the way. The player can either avoids or dashes through obstacles. Along the way, the player may collect “Dreamstars”, which is the currency of this game and can be used to unlock additional features. This game offers an engaging experience, a mixture of excitement and awe as the game challenges the player with average-to-fast gameplay through its beautiful environment.
At the final I design the booth that we have to present as our team as the professional studio also I design all souvenir in game for distribute person that visit.

Dreamchaser
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Genre: 2D-endless-running
Dreamchaser is a 2D-endless-running game. The main gameplay focuses on the player running through the stage infinitely with a variety of obstacles obstructing the way. Along the way, the player may collect “Dreamstars”, which is the currency of this game and can be used to unlock additional features. This game offers an engaging experience, a mixture of excitement and awe as the game challenges the player with average-to-fast gameplay through its beautiful environment.
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My Role:
Game Designer
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Designed game concepts and gameplay then I showed ideas to the team.
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Created a game design document based on the design. The main concept focused on the player running through the stage infinitely with a variety of obstacles obstructing the way. The player can either avoid or dashes through obstacles. Along the way, the player may collect “Dreamstars”, which is the currency of this game and can be used to unlock additional features.
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Research target / marketing / concept / theme of the game.
Producer
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Scheduled and assigned the working tasks for the team.
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Checked each member's progress, seeing if anybody needed support.
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Showed the team the pros and cons of each concept while we were discussing.
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Communicated with both the artist and the programmer, so that they can see the overall picture of the project.
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Held a game testing event during break.
Sound Designer
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Created all sounds effect and background music of game










